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Locker Asset

This was the first high quality prop asset I created in my 3D journey. It was done back in 2024 and completed with 10 hours of work put into it.
I wanted to focus on capturing the textures from my original reference, while amplifying it to also be grungier.
This helped me in my learning journey to not only learn the 3D pipeline, but to also know what areas I could improve on in the future. Specifically with this attempt, realizing how much more I could cut down on the polycount for this asset, and keeping that consideration in mind for all my future projects.

Render - 1

Render - 1

Render - 2

Render - 2

Breakdown Page - 1

Breakdown Page - 1

Concepting Breakdown

Concepting Breakdown

Simple Sculpt Detailing

Simple Sculpt Detailing

First 3D High Quality Prop Asset as a new 3D artist - Poly count budget could have been cut down by a lot.

First 3D High Quality Prop Asset as a new 3D artist - Poly count budget could have been cut down by a lot.