Bergmann MP18 Gun Model
This project was created as part of my IM 230 class assignment, where we had the freedom to select one of three weapons and complete the asset pipeline through multiple milestones.
I began with the base mesh in Maya, establishing the foundation for my model. After creating the high poly sculpt in ZBrush, I moved on to the retopology phase in Maya to optimize the geometry. Texturing was completed in Substance Painter, where I focused on achieving materials matching my references.
All rendering was performed in Unreal Engine 5. I then polished my shots using Photoshop to enhance the overall presentation.
Bergmann MP18 - Marmoset Viewer